A texture, sprite, or audio swap is one file. Drop it where Studio tells you and the loader picks it up when the game runs. No code involved.
Patch and clone
Change a single stat, or clone a template into a whole new weapon variant. A patch edits the original in place. A clone copies it first, so your changes never touch what they came from. Write the KDL by hand or edit it in Studio.
Add new characters and gear
Bring your own characters, prefabs, and gear in through Unity. The compiler bundles them, and a clone wires them in by name.
Studio and CLI
A visual workspace with previews and one-click compile, plus a matching CLI for scripts and CI. An opt-in AI agent is available if you want one.