Your first re-skin
This walkthrough replaces the MENACE main-menu logo with a flat red square. It is the simplest mod there is: one image file, no code. It assumes you have finished Installation, and that you have an image editor that exports PNG (GIMP, Krita, Photoshop).
A replacement swaps a game asset for your own by matching its name. You drop a file in the right place, compile, and the loader paints your version over every use of that asset at runtime.
Create a project
From Studio's welcome screen, click New project, pick a folder, and name it RedLogo. Studio scaffolds the manifest and the dormant code/ and unity/ projects. The defaults are fine.
Find the asset
You are replacing menace_logo_main_menue, the logo on the main menu. The misspelling is the real asset name, so use it as written.
- Open the Asset Browser from the palette (Ctrl+Shift+P → Open Asset Browser).
- The first time, it offers to build the asset index. Build it. This takes a few minutes once, and later searches read the cache.
- Search
menace_logo_main_menue, filter to Texture if you like, and select the match.
The detail panel shows the class (Texture2D) and a Replace row with the path to save your file at, textures/menace_logo_main_menue.png. That path is relative to your project's assets/replacements/.
Export, edit, save
Click Export in the detail panel and choose Export to default. Studio pulls the vanilla logo out as a PNG, and the success toast has a Reveal action that opens it.
Open that PNG in your image editor, fill it solid red, and save it into your project at the path the Replace row gave you:
RedLogo/assets/replacements/textures/menace_logo_main_menue.pngCompile and install
Press Ctrl+Shift+B. When it finishes, Studio offers a Reveal action that opens compiled/. Copy that folder into MENACE's Mods/, renamed to RedLogo:
<MENACE>/Mods/
Jiangyu.Loader.dll
RedLogo/
jiangyu.json
bundles/
*.bundleThe palette's Deploy Mod command does the copy for you.
Verify
Launch MENACE and watch the main menu. The logo is now a solid red square. If it is, everything connected: the loader found your file in Mods/, matched it to the logo by name, and repainted it.
If the logo did not change, open <MENACE>/MelonLoader/Latest.log and search for the asset name. The loader logs what it applies, and Troubleshooting covers the common causes.
Next steps
- Your first patch changes game data, like stats and skills, rather than art.
- Replace a texture and its sibling pages cover sprites, models, and audio in full.